REC ● 1993 OSAKA — LAUNCH BUILD CHECKED 2026-10-31
COP BASTARD

The four Osaka locations

CHECKED 2026-10-31 · Basics

Quick answer

Four settings: nightclub, back streets, apartment building and industrial warehouse. Two level names are official — Parking and Osaka Chemicals.

Official screenshot: neon-lit nightclub floor

COP BASTARD takes place in early-1990s Osaka across four kinds of location: a nightclub, back streets, an apartment building and an industrial warehouse. Two level names appear in official material — Parking and Osaka Chemicals — and those are the only names this site will use.

The four settings, and what each one is for

SettingWhat it looks likeWhat it demands
NightclubNeon, checkered floors, hard lightingShort sightlines; the shotgun earns its slot
Back streetsSodium lamps, signage, parked carsLong lanes for the Beretta; enemies arrive from both ends
Apartment buildingTight rooms, doorways, breakable interiorsRoom-clearing discipline; watch the corners
Industrial warehouseWide floors, cover, long gapsDistance management, magnum for the open middle

The two named levels

LevelWhere the name comes fromWhat matters there
ParkingOfficial demo patch notes v0.98c5, which fixed enemies detecting players through walls thereLine of sight is the whole fight; do not trust a car to hide you
Osaka ChemicalsThe CLOCK PUNCHER achievement, which asks you to clear it without slow motionA no-slow-motion clear, so plan the rooms without the crutch

Why the game is built this way

The developers describe the game as corridors rather than arenas, and the level list above is the argument: every setting is a different shape of corridor. The nightclub is a corridor with a bar in it, the streets are a corridor with cars, the apartments are corridors with doors, the warehouse is a corridor with distance.

That matters for how you play. There is no meta-game of finding the best vantage point, because every vantage point is temporary. The correct question is never "where do I stand" but "which way will they come from, and which gun do I have out".

Breakable things

Paintings can be destroyed, and there is an achievement for breaking 20 of them (Culture-multure, 7.9 percent of players). Interiors in the apartment building are the obvious place to do it. If you are doing a no-damage run, breaking scenery is free — it costs time, not health.

What this site does not list

No level-by-level walkthrough, no boss list, no collectible map. Two names are public and the rest of the level list is not something the developers have published; a page claiming fifteen chapter names would be fiction. What is here is what is checkable, plus the four settings the store page itself names.

Checked 2026-10-31 against the Steam store description and official patch notes.