Controls and settings that matter
Turn head bobbing off if it makes you ill, resize the crosshair per weapon, rebind reload and weapon swap to keys you can reach while moving, and keep post-processing on for the VHS look.

The options menu is small, but three settings change the game more than any graphics toggle: head bobbing, crosshair size and your own key bindings. All three arrived or were expanded during the demo period, and all three are in the launch build.
Settings worth changing on day one
| Setting | Default behaviour | What to do | Why |
|---|---|---|---|
| Head bobbing | On | Turn it off if you get motion sick | Added as an option in demo v0.98c5 |
| Crosshair size | Fixed | Increase it for a shotgun run, shrink it for the Beretta | Adjustable since the September demo update |
| Key bindings | Preset | Rebind reload and weapon swap to keys you can hit while moving | Full rebinding is supported |
| Post-processing | On | Keep it, unless you need frame rate | The VHS look is the art direction |
| Controller | Optional | Use it if you prefer sticks; support is full | Steam lists full controller support |
Head bobbing: the setting people ask about
The camera sway is part of the VHS pastiche, and it is the first thing to disable if you feel unwell. The demo patch explicitly added a no-head-bob option, and it carries into the launch build. Turning it off does not disable the filter or the grain — it only stops the camera from bobbing with each step.
Crosshair size is a real decision
A small crosshair suits the Beretta, where you are trying to place a headshot at 25 metres for the Hitman with hair achievement. A large one suits the shotgun, where you want to know roughly where the pellet cone lands. Changing it between loadouts is faster than fighting the default.
Rebinding: what to move
The two actions that need to live under your fingers are reload and weapon swap, because both are used under pressure and both interrupt each other. Default keyboard layouts put them where you have to look down. Put swap on a mouse side button if you have one — the reload-cancel trick becomes much easier.
Controller support
Steam lists full controller support, which means the game ships with a working pad layout rather than relying on Steam Input emulation. Aiming with a stick in a game with no aim assist is harder than with a mouse; if you are chasing the 25-metre Beretta headshot, use the mouse.
Graphics and performance
The game's look is deliberate: a VHS filter, tape grain and post-processing. The demo notes mention an option to turn post-processing off and recommend keeping it. On a weak machine, that is the first thing to try before dropping resolution, because resolution hurts the readability of enemies at distance far more than the filter does.
What is not in the menu
There is no difficulty slider mid-run — hard mode is a separate commitment tracked by its own achievement — and no aim assist toggle. What you set at the start is what you play.
Checked 2026-10-31 against the official demo patch notes for v0.98c5 and the September demo update.