Scoring, and the Extreme Prejudice rule
Extreme Prejudice: emptying extra rounds into already-dead enemies raises your score. Kill the room first, then spend the leftover ammo on the bodies.

COP BASTARD keeps score, and the rule that decides whether you are good at it is called Extreme Prejudice: emptying extra rounds into targets that are already dead raises your points. In the developers' words, it "jacks up your points".
What scores and what does not
| Action | Effect on score | Notes |
|---|---|---|
| Killing an enemy | Base points | The floor of your score |
| Extra rounds into a dead body | Bonus, stacking | This is Extreme Prejudice |
| Headshots | Counts for CS player progress | Damage model is not published |
| Slow-motion clears | No direct bonus documented | It makes the execution easier to land |
| Clearing without spitting | Achievement, not score | Morality police |
| Dying | Nothing to lose but the run | No published penalty |
The one thing to be clear about: the game does not publish a points table, and this site will not invent one. What is officially stated is the behaviour — extra rounds into dead targets increases your score — and that is enough to change how you play.
Why the rule exists
It is a character joke with a mechanical payoff. The detective is not a good cop; he is a cop who keeps shooting. Rewarding that with points means the optimal play is also the ugly one, which is the entire tone of the game in a single rule.
How to farm it without dying
- Clear the room first, then spend the ammo. Shooting corpses while a live enemy is flanking you is how you lose the run for a score bonus.
- Use the Beretta for the extra rounds. It is the cheapest gun to waste and the one you always have loaded.
- Save the magnum's last shot for the living. The heaviest gun is worth more as insurance than as a corpse-puncher.
- Slow motion makes the cleanup safe. If the bar is full at the end of a room, spend it on the victory lap rather than saving it.
Score versus progress
Score and achievements are separate tracks. Nothing in the achievement list requires a high score, and nothing about Extreme Prejudice unlocks a gun or an upgrade — the campaign has no upgrades at all. So the score is there for the leaderboard and for the pleasure of playing the character properly. If you are hunting achievements, spend your attention on the counters (kills per weapon, headshots, no-hit clears) instead.
The one place score discipline matters
Endless mode is the mode with upgrades, and it is scored too. There, the same instinct applies — clear first, style second — but the stakes are higher because a death ends the run rather than a checkpoint. More on that on the Endless mode page.
Checked 2026-10-31 against the official launch announcement, which describes the mechanic directly.